SOTE.FRIED.SH — SINS OF THE EMPIRE

NI 24 / ABY 34 — New Galactic Empire = good guys, New Republic = bad guys — gritty lethal standalone

Ship Combat — Scale, Size & Cross-ScaleSIE-V2-G • MADE FOR FRIED'S TABLE

Sins of the Empire — Ship Combat, Scale, and Size Modifiers

Problem: In raw d20, a lightsaber can hurt a Super Star Destroyer if you roll well, and a Super Star Destroyer's turbolaser can snipe a Jedi on a speeder bike. Star Wars doesn't work that way. This doc codeifies scale so each tier fights its own tier, and punishes cross-scale attacks in both directions. Inside each Scale, size still matters — an Jawa is harder to hit than a Wookiee, even though both are Personal.

1. Six Scales (0-5)

Scale Tag Examples Standard Size Typical Toughness Typical Damage Skill
0 Personal P Human, droid, Jawa, Wookiee Small to Large (1-3m) 0–8 (armor) 2–8 (blaster 4-6, lightsaber 8-9) Fighting / Shooting
1 Ground Vehicle V Speeder bike, landspeeder, airspeeder, swoop Huge (3-10m) 8–10 6–10 (light cannon 6, heavy repeating 8) Drive / Pilot (Repulsor)
2 Heavy Ground / Walker W AT-ST (9m), AT-AT (22m), Juggernaut (26m), AAT Huge to Gargantuan (9-30m) 11–15 10–14 Drive (Walker) / Gunner
3 Starfighter S TIE/ln, X-wing (12m), Y-wing, Lambda (20m), YT-1300 (35m), Firespray (21m) Huge to Gargantuan (12-40m) 9–13 + Shields 8-11 8–13 (laser 8, ion 8, concussion 10, proton torp 12) Pilot
4 Capital C CR90 (150m), Raider (150m), Arquitens (325m), Nebulon-B (300m), Victory (900m), ISD (1600m) Colossal to Awesome (100m-2km) 13–18 + Shields 11-15 13–18 (turbolaser 13, heavy 14-15) Pilot (Capital)
5 Titan T Executor (19km), Death Star (160km), station Awesome+ (10km+) 20–25 + Shields 15-20 18–25 (superlaser 25) — not player

2. Size Inside Scale — Standard Size Chart

Scale does NOT erase size differences inside the scale. A Wookiee and an Jawa are both P, but they don't have the same modifiers vs a tank. Same for AT-ST (9m) vs AT-AT (22m) — both W, but AT-AT is easier to hit.

Size Length / Height Examples Defense Stealth Speed Handling*
Small 0.5–1.2m Jawa, Gozzo, mouse droid +2 Dodge, +2 Parry, -2 Intim +4 5m +2
Medium 1.2–2.3m Human, Twi'lek, Rodian, Bothan, droid +0 — baseline +0 7m +0
Large 2.3–4m Wookiee (tall), Trandoshan, 2.1m battle droid -1 Dodge, -1 Parry, +1 Intim -2 7m -1
Huge 4–20m Speeder bike, landspeeder, AT-ST (9m), X-wing (12m), TIE (8m) Vehicle/ship Defense penalty included in Handling -4 to -8 Vehicle -2
Gargantuan 20–80m AT-AT (22m), YT-1300 (35m), Lambda (20m), AT-TE Handled via Handling -12 Vehicle -4 to -6
Colossal 80–500m CR90 (150m), Raider (150m), Arquitens (325m), Nebulon-B (300m) Handled via Handling Capital -8 to -10
Awesome 500m+ Victory (900m), ISD (1600m), Executor (19km) Handled via Handling Capital -12 to -20

*Handling is the Defense penalty for vehicles/ships and already includes size. Small creatures get +2 Handling to dodge. For play: Don't recompute. Use statblock. But remember Jawa's +2 Dodge is real when the AT-ST shoots him.

Quick example — same Scale, different Size:


3. Cross-Scale Rules — Scale + Size Stack

3a. Shooting UP (small → big)

Heavy weapons list (ignore 1 Scale step up): - Personal: Rocket launcher, thermal detonator, heavy repeating blaster, missile tube - Vehicle: Concussion missile, proton torpedo - Starfighter: Proton torpedo, heavy concussion = Heavy vs Capital - Capital: Heavy turbolaser = Heavy vs Titan

3b. Shooting DOWN (big → small) — THIS IS WHERE EWOK ≠ WOOKIEE SHINES

Then add Size Dodge modifiers. Small targets already have +2 Dodge. Large targets have -1 Dodge.

Total to-hit vs Personal from a W-Scale walker:

Point-Defense list (ignore 1 step down for to-hit only): - Capital Point-Defense Laser Cannons, ISD 60x Point-Defense turrets, AT-ST side guns, starfighter defensive turrets

3c. Quick Table

Attacker Scale vs P vs V vs W vs S vs C vs T
P (blaster, saber) Normal (but Jawa +2 Def vs Wookiee -1 Def still applies) -5 dmg / need Heavy -10 / need Heavy No dmg No No
V +5 dmg / -5 to hit plus defender size Dodge Normal -5 dmg No* No No
W +10 dmg / -10 to hit (Jawa -12 total, Wookiee -9) +5 dmg / -5 Normal -5 dmg / -5 No No
S +15 dmg / -15 (Jawa -17, Wookiee -14) +10/-10 +5/-5 Normal -5 dmg (use torp Heavy) -10 / need Heavy
C Impossible -20 (Jawa -22, Wookiee -19) -15 -10 -5 (-0 PD) Normal -5 dmg

4. Species Size (apply to sheet)


5. Shields, Handling, and Fatigue


6. Tanks and Walkers — Stats Template

AT-ST - Walker (W) - Handling -2, TOU 11
Size Huge (9m). Weapons: Chin Heavy Blaster Dmg 10, Side Light Dmg 8
Cross-Scale: W vs P = +10 dmg / -10 to hit plus -2 more vs Jawa, +1 easier vs Wookiee

AT-AT - Heavy Walker (W) - Handling -6, TOU 15
Size Gargantuan (22m). Cable Vulnerability: Tow cable = Pilot vs Walker Pilot+Handling.


7. Quick Reference (print on GM screen)

SCALE: P(0) < V(1) < W(2) < S(3) < C(4) < T(5)
UP (small->big): -5 Damage per Scale step. If ≤0, no effect. To-hit uses target's Size — big = easy.
DOWN (big->small): -5 To-Hit per Scale step, +5 Damage per Scale step. If -10+, save ammo.
Small +2 Dodge, Large -1 Dodge already matters: Jawa -12 total vs AT-ST, Wookiee -9.
Heavy ignores 1 UP. Point-Defense ignores 1 DOWN (to-hit only).

STANDARD SIZES:
Small (Jawa): +2 Dodge/Parry, +4 Stealth, -2 Intim, Speed 5m
Medium (Human): +0
Large (Wookiee): -1 Dodge/Parry, -2 Stealth, +1 Intim
Huge (Speeder/AT-ST/X-wing): Handling -2
Gargantuan (AT-AT/YT-1300): Handling -4 to -6
Colossal (CR90): Handling -8 to -10
Awesome (ISD): Handling -12+

See also: Scale — P to T for full cross-scale modifiers, Ships & Vehicles for buyable statblocks. No outside book needed.